Khoj Live: Indus Valley School of Art and Architecture, 27th January: 4:30 to 6:30pm
Social Gaming was a live Skype-based event between Indian and Pakistan. An an interactive experience where people from both countries participated in social games involving social media such as Skype, Flikr, Facebook, SMS, etc, the event was part of Khoj Live, organised within the remit of the fourth India Art Summit in New Delhi.
Through four connected computers that relayed dialogues from two teams divided by the India/Pakistan border, the idea was to transform the properties of a cultural space through play and through a digital window onto another place, using the wifi and 3G networks within both spaces to forge multiple connections between the locations.
"These social games embrace questions of mapping & territory, devise unlikely ways for players to communicate, and invite consideration of the physical, digital and social environment of each space – the differences and similarities between them. This performative event seeks to crystallise a movement in contemporary Indian and Pakistani performance - a free-wheeling, wide ranging bashing down of boundaries between forms and practices, a celebration of us all as both artists and audience."
The event was part of a wider project conceived by Amitesh Grover.
The game played via Skype was:
The players in City 1 and in City 2 are divided into two teams - Red and Blue. So the Red and Blue team exist partly in both cities.
Intercontinental Lark is a game about finding things in common with one another.
To win the game, you have to find groups within your team where all the people have something in common.
For example, you might find four people with hairy chests. Hairy chests are relatively common, so you would score 4 x 2 (2 being a bonus multiplier awarded out of 5), total 8 points. 7 architects called Gabrielle would score 7 x 5 or 35 points.
(number of people in a group) x (bonus multiplier) = grouping score
Teams are provided one laptop – open skype video conference window, and a chat window - to communicate with their team-mates in the other city.
TIMING AND PRESENTATION
• The game is played in two rounds of 10 minutes.
• In each round, you must create three different groupings.
• At the end of each round, you must present your groupings to the judges for scoring.
1. Every group presented to the judges must include at least one person from each city.
2. It is forbidden to copy or repeat groupings. Any grouping that either team presents at the end of the first round cannot be presented at the end of the second round.
3. Every member of the team must feature in at least one of the eight groups presented over the course of the game.
4. Teams must not interfere with the opposition in any way.
5. The judges’ decision is FINAL.